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Cryptic Studios - PvP Considerations

by Inauro, 2007-11-13 21:10:53

Geoff Tuffli, a Combat Systems Designer for Cryptic Studios, has updated the Cryptic Studios blog with a new entry on PvP considerations.

As touched on in the previous article in this series, modern MMORPGs are overwhelmingly based on a number of conventions, one of which is that a player’s character gets better based on time played. Yes, there are some games such as Final Fantasy XI where a character can de-level, but even there the long-term trajectory is always one of more time leading to a better character. Generally this takes the form of levels first, and items secondarily.


Source: Cryptic Studios

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