
Cyber Knights: Flashpoint - New Milestone
The devs of Cyber Knights: Flashpoint reached a new milestone:
Major Milestone "DOMINION" - Contact Limit Breaks Unlocked
Your actions now reverberate through the underworld and cause Contacts to evolve (for good or bad) with Limit Breaks
This major milestone unlocks another major part of the game's strategy layer as the New Boston underworld and its Contacts come alive in all new ways. It is great to see the roadmap design advancing with this - now your favored Contacts thrive while those you hate or work against wither.
Up until now, most of your actions have focused on their inward impact - money for equipment, Experience for Training, new recruits. And while you've been able to meet new Contacts and alter their Traits and Services through storylines, all of your game decisions weren't also echoing into the wider underworld and into your network of Contacts. Now, your decisions regarding Contacts, running or ignoring their missions, selling them high Rarity Accounts and following their storylines all have [i[outward[/i] impact and will feed their dynamic evolution - changing their Traits, Services and more in ways unique to your game.
Exciting times to be alive in New Boston! Let's check it out -
At the beginning of June, we threw down the gauntlet to ourselves to try to wrap up this ambitious set of roadmap milestones before the end of the quarter. We are smashing away now with the Agent EX recently out and the Contact Limit Breaks dropping today ... we're still in this fight with 10 days to go!
If you like our style of Early Access and how hard our team is working to deliver improvements, gameplay depth, new features and content to you on a very regular basis, we hope you will say "Thank you" to the team by leaving a review! It doesn't have to be long, and you can always edit it later.
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Thanks Henriquejr!
Information about
Cyber Knights: FlashpointSP/MP: Single-player
Setting: Cyberpunk
Genre: RPG
Platform: PC
Release: Released