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Cyber Knights: Flashpoint - Update #2

by Hiddenx, 2023-10-20 16:12:50

Couchpotato spotted update #2 for Cyber Knights: Flashpoint:

Update #2: Spinning Under the Lights

Added feature request for zoom/rotate in enemy turn, improving the Wound system, adding terms/rules glossary and more

What a busy day, mercs! Last night's Update #1 tamped down on some of the most troublesome bugs, so today has felt a little less frenetic and given us some breathing room to get back to hitting some of the early most requested RFEs (camera rotate and zoom during enemy turns), working on the class trees (so many little things fixed!) and bigger systems like Wounds (improved to better fit the Trait mold).

A huge thanks to everyone playing and sharing. If you're enjoying the game and the pace of updates, please take a minute to leave a review and tell a friend.
 
Camera Rotate and Zoom
We've added the ability to rotate and zoom the camera during enemy turns. This gives you the option to better control the angle and keep things in view that you like. Combined with the option to hit H (or (Y) on a controller) to toggle character highlights, this makes it easier to understand all the action as it happens.

Wounds System Improvement
There has been a lot going on with Wounds - your mercs are getting lit up in combat, ending up with Injury Time and that can result in long-term Wounds. And currently, the good Doctors are not offering to treat those Wounds. We are working on resolving the jam-up to get the good Doctors working again but we've also made a bevy of improvements to the Wound system already.

First, we fixed an issue where the "Wounded" tag would show up on the Safehouse Roster whenever someone went on Legwork. Second, we ensured that Wounds are now sorted to the top of your Trait list so they are easy to see. Third, we just re-tuned the debuffs for Wounds. Previously, you were getting debuffs that were appropriate for Level 4 Wound Traits, but it's a bit early for that. We've adjusted the debuffs from Wounds to be inline with Level 1 Traits, which means that (while you can't heal them yet) they are not so devastating that you can't just ignore them and move on. Hopefully nothing bad happens, like getting shot up again or gaining a lot of Stress which can level up the Wound.

Don't worry, the Doctors guild says it will open up soon.

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Information about

Cyber Knights: Flashpoint

SP/MP: Single-player
Setting: Cyberpunk
Genre: RPG
Platform: PC
Release: Released


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