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Depths of Peril - Final Thoughts @ Twenty Sided

by Magerette, 2008-06-10 17:45:22

In this article finishing up his over-all enthusiastic Part 1 impressions of Soldak Entertainment's  Depths of Peril, Shamus at Twenty Sided ends with some recognition of the game's flaws:

 His worst complaint is this:

I have burst forth from the magical gateway into the alluring safety of our covenant house. I appear there on the threshold, having just escaped the clutches of some bone-clad captain of the underworld. His fell magics have left me bleeding, poisoned, and on fire. At this point I am beyond Death’s door. I’m in Death’s foyer, and Death is taking my coat and asking if I had any trouble finding the place.

But! I am only steps away from salvation: I need only touch our covenant lifestone, and it will infuse me with new life, healing wounds and dragging me back from the brink.


My team is all gathered so tightly around the dang thing that I can’t click on it. I have to aim for a minuscule gap of just a few pixels between my oblivious compatriots to hit the stone. If I miss, I’ll end up running up to the team member and opening up a little menu where I can see their inventory, add them to my party, and do a bunch of other stuff I don’t care about right now because I’m on fire.


Source: GameBanshee

Information about

Depths of Peril

SP/MP: Single-player
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released