Your donations keep RPGWatch running!
Box Art

Diablo - Retrospective @ Continue Play

by Couchpotato, 2014-09-08 05:09:01

Joe Yang of Continue Play has posted a new retrospective article for Diablo.

Diablo had the basic formula of a generic role-playing game twisted just that little bit darker. The isometric game wasn’t complex in its story: there’s a missing Prince and you have to find that Prince. Along the way, if you could kill the traitorous Archbishop Lazarus, that’d also be totes cool. It’s not a complex story. For 99 percent of the game, it’s really simple and straightforward.

And through experiencing the game, you get a feel for its depth, its complexity. It’s difficult to describe Diablo in a positive other than “it has a good atmosphere” because its story is perfunctory. Instead, it’s more of a cobweb of mini-tales. The darkness is peppered with varying evils, falls from grace, and corruptions more twisted and tragic than its simplistic main quest suggests.

It’s an anthology in videogame format, and the dungeons are its pages. You traverse through them, coming across the monsters that call its vile lairs home, and each one tells a little bit more about the world they live in. And like the Butcher, these tales are relentless, seemingly unstoppable, and refuse to let you go.

Information about

Diablo

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released


Details