Drova - Forsaken Kin - Preview
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Drova: Forsaken Kin Deep Look
The land of Drova is a realm of broken promises, lost hope, and squandered potential, which makes for an interesting place to traverse.
I shall be honest here. The Switch version of Drova: Forsaken Kin did little to impress me in its pre-release beta build.
To the contrary, there were graphical stuttering issues, unreadable signposts, counterintuitive control setups that had me canceling out of textboxes or disarming myself more often than not, and half a dozen crashes at the entrance to the woodcutters’ camp. Most notable was the incident where all of space and time outside of the Remnants’ encampment was lost to a bright pink liminal space with random, nonsensical elements of scenery, a Twilight-Zone-esque digital limbo that soon removed all NPCs (but not their gear) from existence and leaving just one enemy in a far-off corner for me to find and then die to. Following that demise, the auto-save left me stuck in a fixed position in a nearby encampment, unable to use thirteen of the game’s fourteen mapped button choices (the skill-swap button; completely useless). I was stuck that way, my character file effectively bricked, for three whole real-life days until the release date arrived with a first-day maintenance patch that freed my dude from the living limbo simulation.
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Thanks Couchpotato!
Information about
Drova - Forsaken KinSP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released