Your donations keep RPGWatch running!
Box Art

GameBanshee - Mars Interview

by Dhruin, 2009-03-19 21:14:44

GameBanshee has an interview with the newly-announced studio Spiders and about their Mars project.  Spiders was formed by ex-Monte Cristo devs, who split after Silverfall and their new studio is pursuing a scifi action/RPG:

GB: Your first project is an action RPG set on a futuristic, colonized version of Mars. What was the inspiration for such a unique backdrop, and why did you decide to stick with the action RPG genre?

Jehanne: The history of Mars is long, we first decide to create a post-apocalyptic game as we were a little tired by the usual fantasy settings, but we want it different of what gamers are used to. And one important idea came from the gameplay itself: we wanted to use sunrays as something’s mortal, so we thought about doing our game onto a planet where atmosphere was not enough to block the gamma rays. And all the rest came from it. Of course some references came from books like the one of Philip K.Dick, Kim Stanley Robinson, Ray Bradbury etc. we’re fans of. And they helped us to create a coherent universe that is very unusual in video games. I really hope players will like it as we do.

Concerning the action RPG genre, well, we had ideas concerning it we were not able to do on Silverfall and add-on for different reasons, and we were really thinking that the genre could evolve into something new on console. And of course we love this kind of games! These three reasons lead us to go again for an action RPG, but you’ll see that it’ll be a completely different experience of what we’re generally used to with this kind of games.

Information about

GameBanshee


Details