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Ghost of a Tale - Development Update
by Myrthos, 2017-04-04 09:06:24
Seith provides a new development update for Ghost of a Tale, in which he talks about GDC, whiteboxing the remaining areas in the game, Xbox One preview status, some assets for showing rocks and a new shader for water.
’ve just started developing a new shader for large bodies of water (ie: Lake Vaelia!). It’s a rather cheap/simple shader (since it doesn’t even use the Gerstner algorithm) but at this very early stage it’s showing promises.
(Thanks to Cyrille for helping me with non-trivial sine-waves math!)
How that looks you can find out by hitting the link.
Information about
Ghost of a TaleSP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released