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Ghost of a Tale - Fire Update

by Myrthos, 2015-06-24 14:13:59

In an update on the Ghost of a Tale site, Seith informs us that he added interaction with fire to the game.

Hello and welcome to a new Ghost of a Tale update! I have recently implemented fire interaction in the game. It’s something I was thinking of for a while but hadn’t come to work on yet.

In this GIF you can see it’s never a good idea to jump into a brazier. I’m pretty sure Tilo would agree with me… 

You’ll also notice that the banner catches fire when Tilo runs close to it. Some objects can be set on fire this way, although not everything in the game is combustible of course.

Anyway as we’ve seen in a previous update there are much safer ways to burn things (usually any open flame will do the trick). No need to set yourself on fire!

But if it comes to this Tilo can put out fire by jumping (or hiding) in a water container (basin, barrel, etc…). Also some items you’ll find in the game offer varying degrees of protection against fire.

Also additional information on performance optimizations related to how a torch comes to live in the game depending on the distance of Tilo to that torch, is provided.

Information about

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


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