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Ghost of a Tale - Reality Check

by Myrthos, 2015-10-09 23:34:10

Seith brings us an update of Ghost of a Tale in which he details where the game is as far as development goes.

Hello all! Please bear with be as today I would like to give you all a candid look at where we’re at in terms of development on Ghost of a Tale. Keep in mind that all those progress bars relate to the pre-release, not the final/complete game.

Another very, VERY important notion to understand is these bars you see are NOT all equals in terms of workload and time needed to complete them.

Now that the caveats are out of the way, let’s start the tour…

charts_art

As you see there’s still some work left in the animation department. That includes a couple of animations on Tilo, some enemies and idle cycles for the NPCs.

Character models are really getting there and the props include skinned and dynamic clothes as well. I’ve been using a different export technique and the result is a much better framerate!

Environments still require some work to make sure everything is complete and works well with the streaming system and the quests.

Following this are several other overviews of development status related to elements in the game.

And then this about the release date:

The question that many of you will ask is “What’s the release date?”. As I said last time the goal is still to do a pre-release before the end of the year. We are going to do our best to make it happen but I won’t hide the fact that it is going to require a tremendous effort to both achieve that goal AND be happy with the result.

Because ultimately, as I said before (and I will say time and time again) I will never put out something that feels broken or rushed. Even if we’re just talking about a pre-release (by definition a non-complete game) I want what’s there to be thoroughly enjoyable.

Thanks Eye.

Information about

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


Details