Your donations keep RPGWatch running!
Box Art

Ghost of a Tale - Tunnel Vision

by Myrthos, 2016-05-09 22:52:24

Seith talks about how Tesselation works in Ghost of a Tale, the integration of new sound effects and sountracks, and shows a tiemlapse video of a single scene, covering 24 in game hours.

Welcome! At the moment we are all intensely focused on a single goal: reaching closed beta status. Which is the phase preceding the pre-release (at which point you’ll get a chance to experience the game for yourself). There’s still some work to be done but we’re definitely nearing the end of the tunnel!

We’re testing things all the time, making sure one change doesn’t break anything distantly related. So when we do release, bugs will not be of the kind anyone can see within the five minutes of playing. No, they’ll be much more devious than that… 

As you probably know, Ghost of a Tale relies a lot on tessellation. Now tessellation is great because it creates micro details based on a texture while the base mesh (the original “flat” model) remains quite simple (and thus does not tax CPU or memory as much).....

Information about

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


Details