Grim Dawn - A Long Development Journey
It's been a long time coming, but Grim Dawn has captured the hearts of jaded ARPG fans everywhere and now approaches its final polishing stages. HardcoreGamer has more.
Grim Dawn is an action RPG in the Diablo/Titan Quest/Path of Exile mold, but differs in a few significant areas. Players begin as one of six Base classes: Soldier, Demolitionist, Occultist, Nightblade, Arcanist and Shaman. At level 10, players may optionally add a secondary class. With 25 skill upgrades per class, splitting points between main and secondary skills and choosing which to equip to the hotbar can be daunting. All classes — including the melee classes — include some sort of magic augmentation or abilities. As in many ARPGs, most of the classes are fun and viable choices, and the diversity really comes into play when assembling a multiplayer party. The casters are very powerful; the melee classes require a little more patience, although melee combat itself feels very satisfying.
In Grim Dawn, loot is everywhere: dropped by enemies, found in crates and barrels, in random piles and in tree stumps. It seems like every monster, zombie, giant insect, and witch is hoarding coin and potions and equipment. It sounds like heresy to complain, but there might simply be too much stuff, and a lot of it is trash that still requires at least a cursory glance. At least early on, inventory space is limited so a lot of time is spent in management. The crafting and equipment upgrade systems are excellent and most weapons and armor can be upgraded in the field by the use of gems and other found items. There are 250 crafting recipes that can be collected.
Information about
Grim DawnSP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released