Your donations keep RPGWatch running!
Box Art

Grim Dawn - Editors and Answers

by Myrthos, 2016-03-22 12:33:21

In a new misdaventure for Grim Dawn we learn about the game's Quest and Conversation editors. On top of that there are a bunch of answers on questions that were raised based on their previous misadventure.

Quest Editor
Quests in Grim Dawn are broken down into Tasks, which then have their own sets of Objectives. This flexible setup allows you to create branching situations in quests where one task can lead to several different tasks depending on resolution.



In addition, you can execute Actions (give skill points/attribute points/iron bits, give/take items, give Tokens, etc.) at the beginning of each task, upon completion of individual objectives and at the end of each task. Action execution can be further refined with Conditions (does the player have an item? A Token? Has killed X of a monster? Etc.).

For example, the Paying Tribute quest in Old Arkovia has 4 possible endings and required 6 quest Tasks. Which Task was started was largely controlled by what conversation choices the player made. This all intertwined further with Lua scripts to create the different endings.

And with every quest come rewards. Using a combination of Conditions and Actions, you can give out rewards based on player choices, the game difficulty, even taking into account choices made on previous quests. You could even execute different Lua scripts based on player decisions that can affect the world itself and what enemies appear later on.

Information about

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released


Details