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Grim Dawn - Hidden Path released
by Hiddenx, 2016-06-07 20:24:01
The free content update Hidden Path for Grim Dawn has been released with patch 1.0.0.4:
Please Note: Due to archive changes in preparation for future content updates, this patch is much larger than usual. Users with strict ISP download limits may want to review their usage before proceeding.Set Out Upon the Hidden Path (V1.0.0.4 Changelog)
[Major New Features]
- New Content: The Hidden Path. Venture down the elusive route taken by the followers of the Witch Gods and discover the secrets known only to their most loyal servants. Your journey begins near Lower Crossing, but requires some Dynamite.
- The Hidden Path includes a wealth of new lore, 5 new bosses, a new dungeon, 3 new Monster Infrequents and 7 new Unique items.
- The digital copy of the world map is now included in the DLC folder for those with the respective DLC code. On Steam, you can right-click the game in your Library, select Properties, Local Files and Browse Local Files. You may have to start the game once for the map to download.
[Mod Tools]
- Note: due to changes to GameEngine.dbr, modders who edited this file should update it in their mod to account for the new loot randomizer tables.
- GameEngine.dbr edits in a mod will now properly override the default gameengine.dbr values when the mod is loaded under Custom Game
- Exporter (.dlo) files are now available in the installation directory for 32-bit versions of 3ds Max 2009, 2011 and 2012
- Flipped the condition logic for isDifficulty and LuaScript Quest and Conversation conditions so that they make more intuitive sense based on what the editors are displaying to the user (ex. LuaScript Test() < 7 now checks if the function returns a value less than 7, previously it would check if 7 is less than the returned value, similarly isDifficulty >= Epic used to check if Epic was >= to the current difficulty, now it checks if the current difficulty is Epic or greater)
- Maximum number of masteries increased from 10 to 30.
- Maximum terrain size in editor reduced from 256x256 to 128x128. Existing large terrains should be unaffected.
- Fixed a bug where skills would not load correctly in mods.
[Art]
- Male PC has undergone foot surgery, resulting in slightly smaller boot sizes.
[Tech]
- Fixed radial critical WeaponPool skills activating their own damage on non critical attacks.
- Fixed ChargedFinale WeaponPool skills using up twice as much energy as intended.
- Skill Modifier tooltips now include their base skill offensive modifiers in their calculated damage.
- Fixed dialog popups not scaling properly with UI scale.
- Fixed a bug where feared monsters would flee incorrectly.
[Game]
- Improved the ability for multiple pets to engage Bosses, Heroes and Nemesis Bosses.
- Increased the drop rate of Ectoplasm, Chipped Claws and Kilrian's Shattered Soul
- Reduced boss and hero resistance to Life Leech effects
- Reduced Damage over Time effects applied by monsters on Elite/Ultimate difficulty
- Reduced Leech Resistance on Obsidian Defilers to 100%, so that it is susceptible to resist reduction
- The Something for Nothing and Flesh and Iron quests have been redesigned
- Removed, or added additional spawn locations to, static Treasure Trove locations that were missed in 1.0.0.2
- % Total Damage multiplier now only affects damage stats and no longer modifies non-damage effects such as % Damage Converted to Health, % Resistance Reduction, Armor Reduction, etc.
- Reduced the burst potential of certain poison abilities used by heroes and bosses (ex. Gastris, the Foul)
[and much more ...]
Thanks Draekos!
Information about
Grim DawnSP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released