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Grim Dawn - Review & Performance Analysis

by Couchpotato, 2015-03-12 03:48:09

I found two articles for Grim Dawn this week from a site called NextPowerUp. The first article is a review of based on whats available since the game is not finished yet.

Diablo spoiled the waters for me on its release, so I've never really felt like going back to it. I emptied hundreds of hours into Path of Exile, and equally as many in Diablo II and Titan Quest, but all of them seem to fall short when it comes to single player entertainment beyond the first completion. Those games have never really felt like single players, and always had the online requirement to feel entertaining. Grim Dawn seems to answer that issue, provides an interesting enough change, similar to that of The Incredible Adventures of Van Helsing, while still maintaining the addictiveness of the ARPG loot collection simulator genre. I think fans of any of the games I've mentioned will find something to sink a few dozen hours into in Grim Dawn, and will love some of the individual aspects as much as I did.

The second article is a Performance Analysis of the game.

There's an awful lot of stuttering. For the first time I had to play with VSync on, except the stuttering was still quite bad. Understandably it's Early Access, so I expect poor optimisations on that end, although it's affecting my eyes a fair amount. Beyond that, it plays extremely well on the hardware. Triple Buffering causes minor input lag however, so that got turned off. Performance-wise it's great, and ordinarily I'd have no complaints, but that stuttering needs to go. The game is certainly on par with the likes of Path of Exile in terms of graphical fidelity, but also in the same ballpark when it comes to the performance you get from the hardware. For this kind of game at such a stage in development, it plays remarkably well.

Information about

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released


Details