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Harebrained Schemes - 2014 in Review Update

by Couchpotato, 2015-01-05 04:40:47

Harebrained Schemes latest website update wishes everyone a Happy New Year, and looks back at what the developer accomplished in 2014.

2014 has been the biggest year ever for Harebrained Schemes in so many ways, and it can only get bigger from here. Just in case you forgot what with all the things that happened this year, let’s have a quick recap.

We released 2.5 games this year: Dragonfall in February, “one of the most memorable and complex RPG stories of the decade.” according to PCGamer’s TJ Hafer.

Golem Arcana in August, our first physical game here at Harebrained, and Dragonfall: Director’s cut in September, which won RPG Gamer’s Game of the Year among many other accolades.

We also started work on our newest project, Necropolis, which you may have heard a little about from @TheBrazenHead or http://necropolisgame.tumblr.com

We also welcomed on a lot of people to the team this year. Mino, Angelica, Rebecca, Liz, Erik, Tristin, Will, Nate, Zach, Spencer, another Chris, Cassidy, Dennis, and Doug all joined our ranks (and I don’t think I forgot anyone, but we now so numerous as to take up corners on two floors of the building, so that’s exciting!)

Harebrained’s extended family grew as well. Our engineers Brenton and Sheridan both got married, and Andrew, our lead writer for Dragonfall, welcomed Monica (yep, like that Monika) into his life in mid-May. Chris, our lead Engineer on Golem Arcana, also welcomed his son Eli last December.

As we grew though, some of our beloved Harebrained folks flew away- some for warmer climes, such as our lead environment artist, Jenn, who left us to go eat peaches in Georgia, and some for colder climes, like the designer for the APEX Mission, Simon, who returned to his native Canada to twirl his prestigious mustache.

We look forward to seeing you again in January with our newest Kickstarter project. Happy New Year!

-The Harebrained Schemes Team

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