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IGN - Storytelling in Games, Part 2

by Dhruin, 2011-06-01 23:37:46

IGN continues their Storytelling in Games roundtable:

IGN: What challenges are there in telling a story in a video game, where the viewer is an active participant?

BioWare - Casey Hudson, Executive Producer:

One principle that drives the evolution of our games is that in an interactive medium, every part of the experience should be interactive. Obviously that includes the story, and yet many games have a story that is completely non-interactive. You play the entire length of the game without being able to change or influence the events or the outcome of the story. To give players the freedom to shape the story, however, leads to some of the biggest challenges in game design. It requires the designers and writers to literally write a multidimensional story, considering the experience of multiple versions of the story arc as they develop each plot.

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