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IGN - Terrible Ideas from Great Developers

by Dhruin, 2011-06-20 22:25:06

Terrible Ideas from Great Developers covers five game elements from otherwise very successful games - although IGN could have developed this idea a bit further themselves. Five issues are covered, with Oblivion's level scaling and Mass Effect 2's planet scanning falling into RPG domain:

Unlike other RPGs, the NPCs of Tamriel level up alongside the player, so that the same level of difficulty is retained throughout the game. That's the theory, at least. The extent to which you can customise your character in regards to certain skills – magical, physical or otherwise – is enormous, so unless you build your character in a particular way, you're pretty much screwed by the time you reach the later story quests. Want to spend your first ten levels building a speedy, stealth oriented character with the Thieves' Guild quests? That's great, but your almost non-existent weapon skills are going to make that scaled up Clannfear seem like God on steroids, and that's only the fourth story quest. Spend your time levelling your armour and sword skills however, and you'll breeze through.

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