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IGN - The Year in Violence

by Dhruin, 2009-12-16 21:26:33

IGN looks back at the year's most violent games and, not surprisingly, Dragon Age gets a spot.  The write-up is only one paragraph for each title, so here's the whole thing:

Here be viscera.

BioWare is in the fantasy business. And in the medieval-style role-playing game Dragon Age, the developer provided gamers ample opportunity to indulge themselves. Want to train a killer dog? Here you go. Want to wield swords and slay beasts? Done. But these are mere pencil-and-paper choices that have become common RPG fare. BioWare went past that artifice of violence, choosing to give players direct feedback for their behavior by splattering their characters with gallons of blood. In most modern western RPGs, the character creation is a sacred ritual in which gamers carefully craft their avatar's background, appearance and dress. But the resulting character is seldom put into context. In Dragon Age, if you've just fought a battle and stroll into town to chat with the locals, the conversation scene will show your elves and wizards drenched in the blood they've just shed. Designed to be both a thrilling symbol of victory and a reminder of your brutaity, it fails at both. In the end, it comes across as little more than gallows humor.

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