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Kenshi - Preview @ RPS

by Dhruin, 2011-09-10 01:50:23

I can't remember if we've featured Kenshi before, an indie “free-roaming squad based RPG”. Either way, Rock, Paper, Shotgun has collected a trailer and some dev quotes together in an article. Here are a couple of those quotes:

“Be cautious and grow. You don’t have to win all the time, if a character loses a fight, he actually gains more experience from it. After all you never forget a lesson if it involves getting stabbed.”

A brilliant idea. Give me a reason to survive a fight that is going badly rather than making it an excuse to reload. In the words of Samuel Beckett: “Ever tried? Ever failed? No Matter. Try again. Fail again. Fail harder. Fail better”. Yes. If mistakes lead to a failure state, or to a more undesirable place, then freedom becomes the choice of different kinds of success. True freedom shouldn’t simply allow different approaches to a goal but different ways to accept missing a goal.

“You are not the chosen one. You’re not great and powerful. You don’t have more ‘hitpoints’ than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.”

I don’t think this is inherently better than being the chosen one but it’s certainly not as common. I suspect a large part of my excitement about not being the centre of the universe is linked to the fact that it requires a more detailed and simulated universe. Other things must be happening without me nudging them into action. In many games, one of the reasons the player is powerful or important is because nothing can happen without him/her. It’s heroism by default, to hide limitations.

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Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development


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