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Kingdoms of Amalur: Re-Reckoning - Interview @Playstation.blog

by Silver, 2020-10-08 21:17:59

Playstation.blog interviewed the devs of Kingdoms of Amalur: Re-Reckoning about rebuilding and expanding the game.

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How does the expansion fit into the original campaign? What’s the story? Is it directly set after the events of the main game? 

The new content is something that starts directly where the main story finished. There is a new treat in the world and a new area that is added to the world of Amalur. The new region was previously unsettled and there is a new ruler who the inhabitants see a lot of promise in. But things are usually not that simple in this world… This story has some connections with the core of the story of Reckoning.

How did you develop new content for an 8 year old game? Was this content part of the original concept at the time of the initial release but was never finished? 

There were some loose ideas that we picked up, but mostly there wasn’t anything like a full concept or a blueprint ready to go. Fortunately we had some advice from people that worked on the original content back in the day at Big Huge Games and we also had a narrative designer joining us. The team at Kaiko also became really attached to Amalur and so we had really great ways to work on. The biggest challenge was to develop new tools and a new pipeline for doing the add-on. We even had to develop a new world editor to make this happen.

How do you intend to keep the expansion feeling like an extension of the main game yet considering a near-decade’s worth of changes and improvements to the genre?

Our goal is to make it feel natural to the world of Amalur and we also strongly feel that Amalur still holds a great niche in the genre as a combat focused RPG.

Thanks Farflame!

Information about

Kingdoms of Amalur: Re-Reckoning

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released


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