
Knights of the Chalice - Interview @ RPG Codex
RPG Codex caught up with Knights of the Chalice developer, Pierre Begue. Here's a bit about the next game:
9. I'd wager for a lot of CRPG players it's a major part of the fun to build up different parties, check out different character builds and test them in challenging TB combat. Do you plan to include more classes, races, spells in a possible sequel and if yes, which ones?
Yes, definitely. However, the game is still at a very early stage of development; so don't take what I'm telling you now as if it was written in stone. I have been planning to add the Barbarian and Paladin classes for a long time now. They should not be very hard to add. Psionicist is another one I would like to add. It will be much more difficult to add, but the interesting powers and power point system can make it worthwhile, I think. A Bard class would be interesting too, not like the D&D class, but more like the Bard's Tale Bard - a fighter with a small selection of magic songs with effects applying to everyone in the group. Other possible classes, with a lower priority, include the Assassin, Monk, Psionic Warrior, Archer and Druid.In terms of races, I am now planning to have the Human, Mul, Dwarf, Elf (in two varieties), Halfling, Kobold, Thri-Kreen, Half-Giant, Centaur and Draconian (in several varieties, each with a different breath weapon).
Regarding spells, yes there will be changes there too. Ideally all spells should be useful at any level. For example, Magic Missile scales up with your level, but Sleep is useful only at very low levels. So Sleep is a good candidate for change. Grease and Mirror Image are good candidates for new spells. There will be a set of psionic powers, including one that makes the target's hands limp, disarming them for a number of rounds.
Information about
Knights of the ChaliceSP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released