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Knights of the Chalice Impressions @ Rampant Coyote

by Dhruin, 2009-08-13 00:33:38

Jay Barnson has kicked up some impressions from the Knights of the Chalice demo:

The combats are challenging. You won't be hacking and slashing your way through 'em - at least not in the demo. Not only do you have to be pretty tactical with your positioning and spell use, but you also need to husband your resources a bit so that you not only survive this combat, but the next one you don't know anything about. In classic D&D style, you only recover spell points while resting (at a campfire, in this game), and so the whole resource-management between multiple combats thing is strongly in effect here.

Oh, and you'll have to deal with stuff like 5-foot moves (a free position adjustment you can take every round), attacks of opportunity, and so forth. The AI has to deal with it too. A nasty spider-like Aranachak has a number of spell-like abilities, and is constantly backing up a square each round to fireball, web, acid spray, and to heal itself. They know the tricks. It's not hard to imagine a devilish Dungeon Master on the other side of the screen, plotting out the moves to best screw over the players with otherwise "fair" fights.

Information about

Knights of the Chalice

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: Released


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