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Larian Studios - Swen on his obsession with Ultima VII

by Silver, 2020-12-28 22:11:22

PC Gamer interviewed Swen Vincke about his obsession with Ultima VII.

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Satisfaction still eludes Vincke, though—who believes that Larian's games have yet to match his inspiration's unrestrained freedom. Even now, with Baldur's Gate III, the studio is still squeezing in features from Ultima VII—such as the stackable crates that can be climbed between different levels, like clumsy staircases.

"Maybe it's my imagination that exaggerates it now, but I remember scouring every single screen [of Ultima VII] trying to find clues, and often there were," he says. "Players should always be rewarded for their exploration: it's a lesson that we teach our designers today." Vincke sometimes sees those designers playing Ultima VII – a younger generation trying to understand the relic their boss never stops going on about. "I tease the programmers," he says. "'Well, you could do it in Ultima VII, I don't see why you can't do it with your team today.'" 

Crate staircases aside, though, Vincke isn't looking to recreate the mechanics of Ultima VII – rather the platonic ideal associated with it. "Ultima VII did a whole bunch of things badly," he admits. "I only remember the things it did really well. We're shooting more for the feeling. That sense of entering a world where anything is possible, limited only by my own creativity. That strong motivation to do things because there's a storyline driving me forward, and that agency to impact all the denizens of that world."

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