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Larian Studios - The why of Our Third Secret Project

by Myrthos, 2015-05-15 13:00:28

Larian Studios' Swen Vincke also updated his blog with some background information regarding Divinity Original Sin: Enhanced Edition and why they choose Focus as a publisher.

Finally, the last big reason I didn’t mention yet about the why of the Enhanced Edition is the strategic one.

We’re putting a lot of effort in getting the Enhanced Edition to run really well on Xbox One & PS4 with controller support, with multiplayer and with split-screen support because from now on those features will be basic features of our engine.

That means that if we decide to go multi-platform in the future, we’ll be able to. This without–dumbing down- or –simplifying- things because a lot of the hard work will already have been done. It makes us a lot stronger as a company and will allow us to do much bigger things in the future. I’m quite excited by that prospect.

So, there you have it. In addition to having two big RPGs in production, we decided we needed some occupation therapy and added a third project to our roster. It’s a big thing for us, the step to consoles, and I think we’ll do a lot better this time around than last time we tried.

It remains complex business, though bringing 80+ hours of complex content to different platforms, both on the engineering and on the business side. But it’s another step of growth for us and another step in the direction of that very big RPG that will dwarf them all. That’s certainly worth all the stress

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