Lords of the Fallen - Preview Roundup
Here we are a day later from E3 and a few more previews for Lords of the Falllen.
Trendingfever - "Lords of the Fallen is your subsequent-gen Dark Souls"
The game will have non-linear exploration, but will be broken up into chapters. The developers genuinely wanted to emphasize that the game will hold many secret collectibles and enhancements for those that really go hunting for them. The game will also reward players who decide to backtrack to previously visited levels when certain things or keys are obtained, with potent equipment and weapons.
One exciting point to note is that even although the game was shown off on a Computer, the game was built from the ground up for consoles, which means the Computer version is the port. Looks like subsequent-gen is turning development on its head, with PC’s acquiring ports rather than the other way around.
GamingNexus - "Step by Step: Lords of the Fallen demo"
The gameplay demo follows Tomasz Gop, executive producer at City Interactive, as he guides a rogue character through the corridors of an ancient castle. Gop, formerly a senior producer on The Witcher 2: Assassins of Kings, stresses that Lords of the Fallen is all about tactical combat that forces the player to learn from every death.
“Our goal is to make a game that properly rewards players for doing what it takes to win,” Gop said.
“Dying is not a failure; it’s part of the learning process.”
Gop runs across the demo’s first enemy, a knight reincarnated by a mysterious light hovering over the scene. The evidence for Gop’s “learning” approach is soon seen, as Gop’s character dies after two swings of the enemy’s sword.
“There’s a big difference between randomness and skill,” Gop said. “We want to cross that gap.”
After respawning close by, Gop uses his rogue’s quick dodges to dodge his enemy’s sword, quickly gaining an advantage as he stabs the knight up close. When the knight finally falls, Gop gains a level and points that he can allocate t”o specific character upgrades.
“It’s important that we give players a feeling of progress, and a feeling of learning new skills,” he said. “We’re not orthodox, though. We’re not focusing [entirely] on classes.”
Gamezone - "Lords of the Fallen is your next-gen Dark Souls"
Lords of the Fallen is an ARPG through and through, and actually takes a lot of elements and inspirations from Dark Souls. For one, the game wants to focus on very duel-oriented combat, meaning that rather than sending 10 enemies on you at once, you're generally going to be fighting an enemy or two at a time. While it sounds limiting, each fight, whether its a standard enemy, a miniboss or a giant monster, will feel tense, ande difficult.
Information aboutLords of the Fallen
SP/MP: Single + MP