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Mass Effect 2 - DLC Bridging to ME3 and More

by Dhruin, 2010-05-21 21:09:31

Seems the Mass Effect series is still a hot topic and a handful of items arrived in the inbox today, courtesy of Omega.

VideoGamer has a Mass Effect 2 retrospective interview with Casey Hudson.  In this clip, Casey comments on aspects that could have been better and says they might need to add back some of the RPG elements for the next one:

Q: Any areas you have identified?

CH: Yeah. Obviously there's a lot of great, really positive feedback. But the stuff I think people have commented on that we'll take to the future are things like the amount of emphasis we had on mini-games, the mining mini-game. Obviously the game being really well received I think reinforces the decisions we made in terms of the way the interface works and the inventory, stuff like that. But there are a lot of people that were happy with the amount of depth that was there, but people that wanted to see it as an RPG versus an action RPG or whatever, I think felt that it needed more depth in terms of your choices for inventory and stuff like that. That's certainly something we can do in the future. We can only create a balance that we believe makes sense.

In the spirit of getting as many hits as possible, VideoGamer has broken out part of that interview into a separate article.  If you read the whole interview with Casey, you can skip this; for everyone else, apparently a stream of DLC will bridge the story between ME2 and ME3:

"We have a bunch of packs that are in the works right now," Hudson said.

"So, for the time being there's going to be a continued stream of DLC for people. We'll start to have packs that'll tell the story between Mass Effect 2 and 3. But beyond that we kind of have to see how people are responding to what we have and go from there."

CVG also has a Casey Hudson retrospective interview, titled The Making of Mass Effect 2:

So the structure we figured would do that is this 'dirty dozen' approach, where we tell you at the very beginning that you are up against a suicide mission that's going to come at the end, so then the whole middle becomes about preparing for it. Anything that you do that helps you prepare for it, as long as it affects the ending in some meaningful way, then it actually does tie in in a more important way. That means we can have plots that range from making your Krogan squad member loyal to you by helping him with his coming-of-age quest, or helping Miranda, and for her to have closure she needs to meet her sister again. We can have more of an emotional tie into this higher level plot of the final mission.

Finally, a site called Overclocked Remix has an interview with lead composer Jack Wall about creating the score.

Information about

Mass Effect 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC, Xbox 360
Release: Released


Details