Your donations keep RPGWatch running!
Box Art

Mass Effect 2 - Interview Parts 2, 3, 4 @ PC World

by Dhruin, 2009-07-30 00:04:44

Following on from the first part (see "Hundreds of Variables Imported"), PC World's Game On column with Matt Peckham wraps up parts 2, 3 and 4 of the interview with Casey Hudson on Mass Effect 2.  Dialogue interrupts, morality, pacing, better planetary exploration, resetting the character skills and elevators are all part of the conversation:

Game On: In Mass Effect 2 we play as Commander Shepard again, a guy who finished up the first game with some pretty advanced abilities. As I understand it, you're resetting the character back to ability basics. How are you dealing with that retrograde motion story-wise?

Casey Hudson: There's something that's happening with the story that explains what happens with your abilities. It's something we can't go into detail about for obvious reasons, but it actually happens the other way around. Our goal with the story, in terms of getting the game started quickly and players into really compelling story situations…that dictated and allowed us to do certain things including changing the way that your abilities work and the way you develop your character.

Part of it, too, is the fact that we've gone in and improved literally every system in the game, your powers, the controls, aiming, the way that your character stats work and how you build a character, the inventory system, weapons, and so on. All of those things have been dramatically improved, so there's no direct way to map the stuff you had in Mass Effect over to Mass Effect 2 anyway.

That said, we're taking into account all of your accomplishments in terms of building a character from the first game. So things you'd expect to be acknowledged, like if you were a level 60 character, or you were highly Renegade and don't want to start out at the middle again. If you import your save game from Mass Effect, these kinds of things will be acknowledged in ways that map across to the new system. You will feel, even in terms of the character that you build, that you are continuing as that character.

Links to part two, part three, part four.

Information about

Mass Effect 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC, Xbox 360
Release: Released


Details