Your donations keep RPGWatch running!
Box Art

Mass Effect 2 - Interview @ VG247

by Dhruin, 2009-08-23 11:29:00

A good interview at VG247 sees associate producer Jesse Houston confirm a simultaneous PC and X360 release and cover some other interesting topics:

You’ve obviously done a lot of work on combat. Is the control system more exact?

Absolutely. It’s not just the control system. If you look at most good shooters, they lock down frame-rate at 30FPS: we’ve done the same thing. Bam. Everything’s 30FPS, streaming is fixed up so that… If you remember in Mass 1, if you took a step backwards and you hit a weird stream and it’d pause for a moment. We’ve done a away with that. What you’re seeing here is pulled straight from the game. It’s not E3 Voodoo.

You’ll feel that the controls, the animation and the FPS combine to make for a faster gameplay experience, and a smoother experience.

Some were some pretty significant differences in the controls between the PC and 360 versions last time round. Is it the same with the sequel?

We learned a lot from building the PC version before, and having built it six months later there was a big difference. So we actually took what we learned from PC and put it back into 360. Fundamentally, we want you to have the same gameplay experience, but just with the difference in controls. This time round, doing it at the same time for a sim-ship, we can control the differences much more smoothly because it’s the same team building it now.

Information about

Mass Effect 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC, Xbox 360
Release: Released


Details