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Mass Effect 2 - Preview, Video Interview

by Dhruin, 2009-12-17 22:07:25

First, a preview of Mass Effect 2 from a press event attended by Shacknews:

Before panic sets in, succeeding as a shooter and being a shooter are two different things, as my time playing Mass Effect 2 proved. While I could run-and-gun in stretches, I settled into a very enjoyable rhythm of using powers, issuing orders, but still maintaining a relatively brisk pace to the fights. It stems from little touches like being able to put powers on controller buttons so they can be used without bringing up a menu every time, and the completely simple introduction of an ammo system with disposable thermal clips that get used up as they absorb the heat generated by firing a weapon. All in all it was not unlike playing a tactical shooter with cover and squad commands.

But the sequel maintains the classic role-playing elements as well. Specialization from developing the characters builds a personal connection with them. And the story naturally carries a significant amount of the load in keeping Mass Effect 2 firmly in the RPG ranks. As the screens and videos had hinted this middle chapter in the trilogy veers into a darker, seedier atmosphere. Where the first game centered on the sleek Citadel space station, Mass Effect 2 introduces its polar opposite: station Omega. This unruly place is a collection of anyone and everyone from around the universe living in fractured wards under the control of various gangs.

...and GameSpot's On the Spot video segment has an interview with Producer Adrien Cho.

Information about

Mass Effect 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC, Xbox 360
Release: Released


Details