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Mass Effect 2 - Towards ME3 @ RPS

by Dhruin, 2010-06-04 11:29:32

Kieron Gillen has written a lengthy piece at Rock, Paper, Shotgun that looks at several elements from Mass Effect 2 and explains what he's like to see in ME3.  It's a bit of a rambling piece that touches territory ranging from the Paragon - Renegade system to the use of companions:

Firstly, it extends the second act enormously, making it feel more like a TV show than a movie. To intro all the characters and give them a mission to gain their loyalty is a vast amount of content. Secondly, it still has what’s been big head-scratcher in every Bioware game. In short: what the fuck are all these idiots doing when I’m off saving the universe? Let’s pile-on to the Balrog/Borg-knock-off instead of going in with a couple of mates.

It was worse in Dragon Age, where people are just sitting around a camp, polishing their swords and braiding their hair when you’re off saving the world. At least in Mass Effect 2, there’s the theory that they have a ship to look after. Dragon Age was desperately in need for something to keep your companions busy – the one really smart idea in Neverwinter Nights 2 was the mid-game where you run a castle, which is a sensible place to leave your friends… though it’d be better if the castle had to be defended at all costs. If you’re going to do something as openly atmosphere-shattering as leaving most your friends behind, at least work in some manner of justification in the fiction.

Information about

Mass Effect 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC, Xbox 360
Release: Released


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