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Monomyth - Dev Update 18: Rooms & Encounters

by Redglyph, 2022-02-02 12:01:19

Rat Tower Software posted a new dev update.

State of the Game: Current Progress | Rooms and Encounters

Hi, dungeon-crawling fans!

We are one month into the new year and it's time for yet another update on the project! January was a month filled with brushing up earlier work, tidying up workflows, and generally bringing things into a more presentable state. But let's go into detail a bit...

Current Progress

After a major refactoring in December I mainly focused on four tasks during January:

~ Asset Migration: This was mostly follow-up work of the refactoring. I ported some assets to the new code base and adjusted a few things. This is ongoing work.

~ Writing: Currently, most of the writing revolves around creating narrative assets.  That means, writing dialogue trees, quests, or item descriptions.

~ Detail Pass: I started with the detail pass of the first area in the game. In this phase, the blocked-out level concepts are made into presentable environments, filled with details. Some of these environments will receive further polishing in the lighting pass.

~ Character Design: I also did some character design, modeling, and texturing. The most important part here was to get the workflow right, especially with regard to animation and character modularity. Animation is (still) a tricky topic when it comes to the Blender/UE4 pipeline (even though it has improved drastically over the last few years). Generally speaking, it is recommendable to use the standard UE4 mannequin (respectively its skeleton and extensions thereof) as much as possible - simply due to the fact that it saves you a lot of work when it comes to humanoid characters.

[...]

Information about

Monomyth

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development


Details