NieR: Automata - Interview @ Dualshockers
Dualshockers interviewed Director Yoko Taro and Composer Keiichi Okabe about Nier: Automata:
NieR: Automata Interview — Yoko Taro and Keeiichi Okabe Talk 2B, Possible New IP, and Much MoreDualShockers talked with Director Yoko Taro and Composer Keiichi Okabe about all things NieR: Automata, including plans for the future and more.
It’s been over a year since NieR: Automata released worldwide. Sice then, the game has sold millions of copies and has garnered a huge dedicated fanbase.
DualShockers has a chat with Director Yoko Taro and Composer Keiichi Okabe, at PAX East. We spoke about the game since its launch, the charm of protagonist 2B, creative decisions, as well as what’s in store in the future for Yoko Taro.
Jordan: It’s been a year since the release of NieR: Automata on PS4 and PC. Should we consider this a closed chapter or could we still see the game ported over to the Nintendo Switch or Xbox One?
Yoko Taro: Since I’m an underling, I don’t have enough authority to decide what platform to release on. All of that would be decided by our Producer Mr. Saito. Please write in your article that everything in the world is being manipulated by someone in the background… like a dark background. You can’t see it, but those things happen in the background. [Editor’s note: you can imagine this said with a very ominous Yoko Taro voice]
J: NieR: Automata has been very successful on PC, but users are still experiencing some performance issues on the PC platform, and there has not been a patch since launch. Can PC players expect a patch that’ll fix some of the issues they’re having?
YT: I actually receive this question a lot on my Twitter account as well. Please let everyone know to ask Square Enix instead of me.
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