Pantheon - Development Plan for 2015
The forums for Pantheon: Rise of the Fallen has information about the games development from Visionary Realms based on a Facebook post that is now blocked form reading.
Something I’ve observed after making MMOs for well over a decade is the Pendulum. It’s the tendency for an issue or aspect of the game to switch from one extreme to the other. People (including me, although I try to be aware of it and avoid it) seem to react to a problem or issue to the extreme. If there is an issue that’s problematic, the tendency seems to be to push the pendulum to the opposite extreme. This usually just creates a new problem. So what I’ve learned over the years is the middle ground is usually where you want to be. It’s all about balance.
All that said, sometimes you nudge the Pendulum gently depending on what’s going on and where you are at in a project. In the last 6 months, I feel we’ve had to prove that we are making a real game, that Pantheon is *not* vaporware. Because of that, we’ve been focused a little more on quantity over quality. A huge emphasis has been on actual MMO client/server gameplay. That’s not to say that lore hasn’t been written, or zones haven’t been made – they certainly have. But let’s be honest: graphically, visually, Pantheon is not where it needs to be. You know that, and so do we.
The plan for 2015 is about gently nudging the Pendulum the other way, more so towards quality and the visuals. We need to attract game news sites and get more coverage and get more people excited about the game. We also need to attract investors. Quite simply, we need to raise the bar.
Release: In development