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Planets - Interview @ Gameaspect

by Couchpotato, 2014-03-28 04:35:38

Gameaspect interviewed Michael Thomazeau the Project Director of Planets³, and CEO of Cubical Drift to ask a few questions about his game, Here is a smaple of the interview.

Voxel based gaming has been around for a while, long before Minecraft, but it’s difficult to think of a Voxel based game that has had the medium defining influence like Minecraft. What does Planets³ draw its influence from and how different is this experience from other sandbox Voxel based games?

Planets³ is not a sandbox game, it’s an RPG. And it’s an RPG based on a voxel world.You will have a complete story from the start of the game to the end of the story. There will be NPCs, with their own stories, which will follow you during all your adventure, helping you to progress. There will be a simple but deep craft system. Construction will even take part in the story.

Secondly, its art will be different; the multiple block shapes allow real diversity of creation. As you can see in the concept art, it is really something else.
And third: we are in space!

With these open-world/sandbox style games, gamers will want to be able to create and manipulate the game in a direct way. Does player modding become important for the longevity and future creativity of Planets³?

Yes, absolutely! We will deliver a first “version” of the game. But we want players to customize as many aspect of the game as they want. Thanks to “modding”, Planets³ will continue to live for many years.

Vehicles and extra-solar travel seem to be an important aspect of Planets³: how does the development team handle the physics of each cubical world, the vehicles on them, and the space in between worlds?

CD — As you may know, we are only at the beginning of the development, and the physical engine is not yet implemented. This will be our next challenge. What we want to do is to create a vehicle system as realistic as possible. There will be collision and destruction of vehicles blocks depending on what you do with them! An example of realism: to maximize the speed and the longevity of your vehicles you will need to build a flat long road.

Information about

Stellar Overload

SP/MP: Single + MP
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Cancelled


Details