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Planets - Interview @ Stick Twiddlers

by Couchpotato, 2014-04-09 05:01:44

Stick Twiddlers has posted a new interview Cubical Drift to talk about their funded voxel based RPG kickstarter Planets³. Here is a small part of the intrview below.

How did Cubical Drift begin, and where did the name come from?

“It all begins with a crazy idea: making a coherent voxel world. At the beginning it was just to develop something outside of our work. As time passes the project was more significant. And one day (end of 2012) I decided to believe in the potential of Planets3 and quit my job to create the company.”

“We wanted a name that pictures the pixel (Cubical) with some “poetic” aspect (Drift).”

What are your inspirations? Both for this game and in general.

“We are gamers ourselves and we are big fan of RPG, adventure and MMORPG game. I can mention some of them: Zelda, Skyrim, Final Fantasy, World of Warcraft. And we played a lot of Minecraft some years ago. And we like sci-fi movies like Star Wars or Star Trek and physical game like LEGO.”

Where did the idea for Planets Cube come from?

“As I said before, it was all about making a coherent voxel game and also to bring a story over this coherent world.”

“The cubical aspect of planets is first a technical constraint, you cannot create rounded planets with cubes without facing major issues with gravity. But this technical constraint became a beautiful design.”

Planets Cube certainly has a massive amount of potential. Is it daunting to work on a title with such a broad scope? What are some of the pitfalls/dangers?”

“Sure, we will have a lot a challenge to surpass: first the technical ones such as the voxel physics, the vehicle system and the sharing aspect of the game and second the design ones such as balancing the combat system.”

Information about

Stellar Overload

SP/MP: Single + MP
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Cancelled


Details