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PvP Combat Editorial @ MMORPG.com

by Dhruin, 2006-09-27 01:28:00
MMORPG.com has an <a href="http://www.mmorpg.com/showFeature.cfm/loadFeature/907/PlayervsPlayerCombat.html" target="_blank">editorial on PvP combat</a> described as a "musing":<blockquote><em>When the MMO market adds features such as PvP, the genre of the game changes from a single purpose to a multifaceted game. The classes and balancing of the game also dramatically change and adapt to the player verse player style of combat. Thus the communities of PvPers are exposed to the greatest enemy of combat, the a Snurf.a ? To a Snurfa ? something is to take away from its original build or suppress or detract from the character. For example, a thief in a game can obtain a backstab technique that allows him or her to hit for an extra 100% damage on a sitting target. A player vocally expresses their concern that this is overpowered. This is followed by and outcry of other players expressing their discontent with this power as well. The developers hear the cry and thus adjust the class accordingly. Though this is a long process and not as quick as I have explained, still the basic formula is there. The troubling aspect of PvP comes when a development team fails to balance out all the classes to being with. Though nothing can ever be perfect the rebalancing of classes for adjustment of PvP is a hard and daunting task that many games have failed at before. With close inspection one can see that both aspects of the debate on PvP have many truths to them.</em></blockquote>

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