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Rampant Games - An Imperfect Union

by Couchpotato, 2014-12-24 15:28:08

The Rampant Coyote posted a few updates on his blog this week that may be of interest to some you, but I'm going to pick his latest RPG Design post to talk about.

In the early 90s, there was a pretty clean delineation between “Western” RPGs (wRPGs) and Japanese RPGs (jRPGs). The jRPGs really started taking advantage of solid storytelling technique, and their popularity soared. Meanwhile, for a while, the wRPGs kind of went into a popularity decline, as the storyline of “Hey, dungeon! Beat it!” didn’t compare too well, even though the dungeons were becoming really pretty dang cool and interactive.

We still end to use those distinctions, although the styles of games have probably had more in common for much longer than they were really separate. Unfortunately, some of the wrong lessons were learned (IMO) – both styles of games accrued insufferably long intro sequences before the player is allowed significant interaction (and as much as I praise the Persona games, yeah, they are like that, but hardly the worst offenders), and clicky-actiony interaction masquerading as gameplay (because keeping the player busy leaves them less time to think about how the gameplay sucks, I guess).

It sometimes feels like we kicked the happy medium to the roadside.

Of course, I’m exaggerating, especially when it comes to the slew of cool indie and “big indie” RPGs that have been released lately. While there’s still plenty of room for improvement, there’s at least a sense that they’ve learned the right lessons.

Narrative and gameplay form an imperfect union. Simply put – players play to win the game, not to make better dramatic choices, which spoils the narrative; but forcing those dramatic choices upon the player spoils the interactivity and gameplay. However, those competing forces can be carefully balanced to form something really cool. Maybe it cannot be the best story in the world or represent perfect gameplay, but it can be something greater than the sum of its parts. The two competing elements can enhance the flavor of their counterparts.

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