Rampant Games - Capturing More of the Tabletop Experience
Jay Barnson writes about bridging the gap between tabletop and computer RPG experiences in Capturing More of the Tabletop Experience:
Computer RPGs began, in part, as a way for D&D players to enjoy a taste of their game without the difficulty of getting a bunch of people together at the same place and time to game. Been there, done that. If it weren’t for our regular Saturday-night games, It’d be only the occasional Thanksgiving or something where I’d actually have a chance to sling a real D20.
For a (very short) while, there, I wondered if it was worth continuing in light of MUDS and MMORPGs. I was getting online with some of the same friends I was gaming with, and we were having grand adventures – well, at first – just like our dice-and-paper nights. But now we were doing it with cool graphics and sound, and everything! It was a lot closer to what we were imagining when we were slinging the dice next to our rulebooks and character sheets.
I wondered the same thing when we started playing Neverwinter Nights or Vampire the Masquerade: Redemption online. Same deal, only now we had an actual GM / Storyteller designing the adventures and stuff. Could this replace the Saturday Night gaming sessions for us? I mean, it was the same thing, only our miniatures looked a lot cooler, right?