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Raven's Cry - Interview @ GamingBolt

by Couchpotato, 2014-03-15 05:20:16

It has been some time since we had any news for Raven's Cry, and this time it's a new interview from GamingBolt with the CEO of Reality Pump Tadeusz Zube.

Ravi Sinha: What motivated you to develop Raven’s Cry, especially to make it a pirate game since not many of these titles have really taken off in the past (with the exception of Assassin’s Creed IV: Black Flag)?

Tadeusz Zuber: The short answer is our main character, Christopher Raven. Is there anything cooler than playing as a badass who answers to no one, and cares only about himself?  Whether he’s on a motorcycle, a UFO or a pirate ship, we knew that players would understand and relate to the motivations of Christopher, even though he’s far from the traditional lovable hero. Christopher Raven has a tragic past, and he’s on a quest to find his revenge, and maybe even some kind of peace for his tormented soul.

That core storyline could be set against any backdrop; outer space, the wild west, wherever, but we found our inspiration in the world of pirates.  Exotic locations and lawless seas contribute to a feeling of real freedom that we, as gamers, wanted to explore with Christopher Raven.  We felt the best recent pirate games have opted for a more light-hearted, family oriented tone, but with Raven’s Cry we wanted to go back to the classic roots of pirate lore in literature and film, giving Christopher Raven a truly brutal and cold hearted world to live in.

Ravi Sinha: Will the game have any type of skill tree system and leveling up?

Tadeusz Zuber:
Absolutely.  The skill tree is a tried-and-true concept. The experience points needed to build up skills will be awarded for completing tasks, discovering new islands and forgotten treasures, eliminating enemies on land, winning sea battles and more.  Certain skills will only become available if other skills have already been learned. Some three dozen skills will be accessible, and they come in five types – General Skills, the Landlubber’s Skills, the Sea Wolf’s Skills, the Captain’s Skills, and last but not certainly not least, the Raven’s Skills, possessed by our antihero’s trusted companion – his black raven.

While we are, of course, setting a maximum available level for the skills, it will actually be possible to go beyond that level on some occasions – all thanks to experienced officers who can be hired as part of the crew. Since the officers are unique characters with their own traits, they will add their knowledge and strength to the player’s crew, thereby letting some skills grow even higher than theoretically possible.

Ravi Sinha: How big of a world will the game have? Will it be an open world and how is the mission structure shaping up?


Tadeusz Zuber: We have opened much of the Caribbean Sea and the Spanish Main to players, from Greater to Lesser Antilles, along with the coast of South America. This world is accessible from the moment players hoist their sails, while other locations must be unlocked. Entering a city where pirates are not welcome may require making certain alliances. 

Accessing a dock where pirates are not only unwelcome but hanged on sight will require some clever planning. As the plot develops and more missions become available, players will also keep learning of new places to visit (not all islands have been charted, after all; at least not on the official maps) to collect new rewards and to face new dangers.

Ravi Sinha: Naval battles are confirmed to be in the game. What kind of gameplay mechanics have you employed to make it unique?


Tadeusz Zuber
: Again our approach was to make these battles as realistic as possible, without sacrificing fun. Don’t expect any helpful light beams showing you your canon ball trajectories; we want players to feel the heat of these sea-battles.  As the captain of a ship, players can do a variety of things, including jumping behind the cannons and making adjustments in order to ensure an accurate shot. Each ship has its own feel as well. The small and swift schooner might be perfect for a fast getaway, whereas the heavily armored war galleon is a challenge to steer, but exactly what you need for all-out battles.

Information about

Raven's Cry

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released


Details