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Serpent in the Staglands - Blog Update

by Couchpotato, 2014-08-06 05:53:12

Whalenought Studios latest blog update for Serpent in the Staglands has more information about the HUD they talked about in the last kickstarter update.

The HUD Makes a Room

As we’ve recently reconfigured our camera to display the game at a particular pixel size, we had to update most of the UI and Menu art to accommodate the smaller space. We’re keeping all these designs functional for a minimum size resolution, so the end result will simply center align itself on its respective side of the screen as they get larger (allotting more game scene space). Fortunately the HUD functions identically to the original designs, so not much changed there besides ensuring button and text size differences were accommodated. Crude mock-ups to follow:

Since everything was a little cluttered in the original setup (Display/Menu HUD on bottom and Character HUD on right with time-stop button), we first wanted to see what it would look like if we just made the portraits tall, replaced them with the game feed, and kept the bottom as is. We also detached the movement/character buttons and added them to a top ‘name/health’ tool on top of the screen, potentially replacing the tooltip you’d get after hovering over an object or enemy.

Information about

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


Details