Seven - Review @ TechRaptor
TechRaptor has reviewed Seven: The Days Long Gone:
Seven: The Days Long Gone Review – Frustration is Here to Stay
Seven: The Days Long Gone is game that I had a lot of hopes for. The development team at Fool’s Theory is made of AAA industry veterans from CD Projekt RED — you know, the guys behind the critically acclaimed RPG The Witcher 3: The Wild Hunt. The studio’s debut game is a departure from The Witcher, thematically speaking. While Seven still has RPG elements in its open world, it boasts a larger focus on stealth. The prison island of Peh — painted by a weird mix between the Dark Ages and a cyberpunk aesthetic — is ravaged by rising tensions between its two largest factions, the Biomancers and the Technomagi. Fool’s Theory and IMGN.PRO developed a game where the protagonist, Teriel, and the daemon in his head, Artanak, are on a quest to save the Vetrall Empire. But unfortunately, it seems like little consideration went into saving Seven from being a frustrating game.
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Score: 5/10
Summary
There was a lot of potential, but it all feels wasted behind unnecessarily difficult systems. Seven: The Days Long Gone could have a very successful sequel that fixes all the problems with the first, but this isn't a strong debut for Fool's Theory.
Pros
- Interesting Environment
- Surprisingly Deep Lore
- Great Thievery Simulator
Cons
- Combat is Often Suicidal
- Crafting is too Obtuse
- Parkour isn't Reliable
Information about
SevenSP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: Released