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Shattered Time - Update #4, A Sense of Time

by Couchpotato, 2014-02-19 04:22:56

Daniel J Swiger has a campaign update for Shattered Time, and talks about time.

Campaign Update:

Nearing the halfway point on the campaign. While things aren't looking too promising for reaching the funding goal, I want to assure you that things are still progressing. The months ahead may prove to be challenging, but the project will continue. Judging by the view count, visibility is the prime concern.

Unfortunately now, the biggest factor against the campaign is the fact it isn't doing well. Backer's may continue to avoid it for that reason alone. I'm not giving up yet, though. It would make for a rather good underdog story if we manage to hit the goal from this point, don't you think?

Time is Relative

Every period in your life has had a sense to it, a feeling and mood that no other period has. The 90s felt like the 90s, and nothing before or after has, or will, feel like the 90s again. If you stepped back through time to 1996, would you feel that sense again? If you went back to 1896, would it be a whole new feeling and sense, like you have never experienced before?

I want to capture that with each timeline in the game. A specific mood, color palette, architecture, shapes, designs and patterns for each and every timeline. A mood and emotional sense you can almost feel. Step through a Rift and know ‘when’ you are before you even know ‘where’ you are.

The Medieval forests, living, magical, like you’ve walked into a fairy tale.

A gritty, steamy, film nior feel to the Steam timeline.

And, well... still kind of keeping the Cyber timeline under wraps for now. Something to reveal at a later date with a little more shock and awe behind it.

Like the infinity engine games before, art is a very important aspect of giving the world a sense of depth. And in this case, that sense of depth has to extend across time as well. But even more important is the sound.

Information about

Shattered Time

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Cancelled


Details