Sky Oceans: Wings for Hire - Interview
MP1st interviewed Octeto Studios about Sky Oceans: Wings for Hire:
Sky Oceans: Wings for Hire Interview With Octeto Studios – Sailing the High Winds
We sat down with Octeto Studios, the developers behind the newly released classic JRPG-inspired game, Sky Ocean: Wings for Hire, to talk inspirations, aspirations, and dreams behind the title. For those seeing some Skies of Arcadia vibe from it, yes, we do too, and asked about it.
Answering the questions at Octeto Studios is CEO and Lead Designer, Julio César Marambio Ramírez,
How long is the campaign for Sky Oceans? Are there any side missions and activities to do?
Ramírez: The main campaign can take between 10-12 hours, and yes, there are side quests to help people with different requests, from safety concerns to the search for closure of personal issues.
The Skies of Arcadia’s influence is pretty clear. We assume the studios are massive fans of the classic JRPG, but what other games inspired Sky Oceans?
Ramírez: Indeed, Skies of Arcadia is such a great influence, but mainly in how it captures the sense of adventure. Other less obvious influences can be Chrono Trigger, especially regarding creating a wide range of characters with different features and backgrounds, as well as Wild Arms. On the other hand, our mechanical designs were inspired by Akira Toriyama’s vision, with aircrafts mixing cute proportions with weathering effects, visible seams and bolts, as if they were hand-crafted by the tribes.
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Thanks Couchpotato!
Information about
Sky Oceans: Wings for HireSP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released