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Sorcerer King - Interview Roundup

by Couchpotato, 2014-10-03 05:22:02

With the announcement of Sorcerer King earlier today a a few sites took the time to post new interviews with With Stardock's Brad Wardell. 

GameranX

Recently, I had a chance to speak to Stardock’s Brad Wardell about his 4X fantasy strategy game, Sorcerer King, which was just announced for the PC as a Steam Early Access title. In our interview, we discussed the creation of the game, its core aspects, its inspirations, the rise of Steam Curators, and more.

Venture Beat

The developer’s first attempt was Elemental, starting in 2010 after seven years of success with the Galactic Civilizations 4X (“eXplore, eXpand, eXploit, and eXterminate”) space strategy series.

Rushed and buggy, Elemental: War of Magic was a flop that led to the company’s utter metamorphosis. Stardock went from a PC business-software company that happened to do games to a game house with a division that does PC software.

Strategy Informer

We're experiencing something of a 4X renaissance at the moment, with titles like Endless Legend making a strong exit from Early Access, and Worlds of Magic and Stardock's own Galactic Civilizations 3 looking increasingly promising as they edge towards release. Not to mention the dozen other quality games we've been treated to over the last year and a half. Genre specialist Stardock's latest entry, however, offers a slightly different take on the format. Before you even start playing Sorcerer King you've already failed to save the world. Plot twist! I tracked down Stardock CEO Brad Wardell in search of answers.

Information about

Sorcerer King

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released


Details