Spellforce 3 - Review @ Game Watcher
Game Watcher has reviewed Spellforce 3:
SpellForce 3 Review
A unique mix of strategy and RPG mechanics that miraculously loses very few of either
Everything can be made better with magic, and games are no exception. Even Age of Empires – arguably the archetypal real time strategy title – could be improved with the addition of otherworldly elements, as exemplified in the outstanding Age of Mythology. Luckily for us strategy and sorcery lovers, the folks at Grimlore Games took one look at Microsoft’s classic and said “wouldn’t that be much better with magic”?
Turns out it is. SpellForce 3, published by THQ Nordic, is a strategy title with a healthy dose of RPG on top (or an RPG with a healthy dose of RTS, depending how you look at it). The third entry in the SpellForce series is the most complex to date, presenting numerous options in terms of units, buildings and powers, all of which come to play at some point in the campaign.
In the end, SpellForce 3 is a unique mix of strategy and RPG mechanics that miraculously loses very few of either. It asks no knowledge of the previous titles, and features co-op and PvP multiplayer modes in addition to the rather long single-player campaign. Ironically, in an age of MOBAs and strategy-less strategy games, this years-old staple of game design feels surprisingly refreshing.
+ Beautiful and often responsive combat
+ Amazing Soundtrack
+ Good graphics
+ Significant base-building aspects
+ Interesting lore and dialogue
- Bit too focused on micromanagement
- Units are quite hard to select or precisely control in battle
- Character development is rather shallow
Information aboutSpellForce 3
SP/MP: Single + MP