
S.T.A.L.K.E.R. 2: - Impressions
Gamepressure checked out S.T.A.L.K.E.R. 2:
STALKER 2: Heart of Chornobyl Hands-on - Delaying the Release Was the Right Call
S.T.A.L.K.E.R. 2: Heart of Chornobyl is in the final stretch before its release. Comparing the current gameplay to the first demo a year ago, the difference is like night and day!
It was supposed to be a simple task - to collect a debt from someone who doesn't like violence. Even the road to the indicated building, where he was supposed to hide, was quiet. No mutants, a few weak anomalies easy to avoid. The ruined, small block had several entrances - I entered through the southern one and even before entering, I overheard some loud exchange of words. Someone was arguing fiercely. I went to the other side of the building through the staircase, encountering a group of people. They were so absorbed in their affairs that they didn't even threaten me with a weapon.
It turned out that the person I was looking for had barricaded himself in the basement of that block, because he owes money to more than one person in the area - I had to get in a queue to get back the money. Initially, the conversation with the creditors who had found the debtor earlier was quite calm, focused on information, but it quickly turned out that I could either wait for the situation to develop, or force my way into the queue. I don't know when the threats started, but suddenly a weapon appeared, shots - I saw that someone fell, but I got hit, too. I had to retreat to the building, quickly wrap my arm with a bandage to stop the bleeding, and reload the saw-off shotgun. Lucky that I had a shotgun, not some weak pistol.
[...]
Thanks Couchpotato!
Information about
S.T.A.L.K.E.R. 2SP/MP: Single-player
Setting: Apocalypse
Genre: Action-RPG
Platform: PC
Release: Released

