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Star Control - Development Update

by Hiddenx, 2015-11-21 15:00:12

Stahl33 informed us that a new Star Control game is in development:

Star Control: November Update!

At last, the Founders Program is about to start and the basic website is now live!

First, read this: IGN-article

Take the survey here.

We are desperately trying not to spoil anything about the game but at the same time we want Star Control fans to feel reassured that we’re on the right track. It’s a delicate balance.

So let me just put out information that is now publicly available:

#1 The Team

Stardock built a new studio, from scratch, in Towson Maryland specifically for Star Control.  We knew Star Control would require a veteran team to nail and for that reason decided that it was best to build the studio in Towson Maryland.

Why Towson? In one of the quirks of the game industry, Towson Maryland is ground zero of a good chunk of the PC game industry.  Firaxis is here. Bethesda is here. Big Huge Games is here. Zynga was here.  So much PC game history was made in this little town (Microprose and its successors). 

Stardock has a single office complex to house Stardock Towson, Mohawk Games, and Oxide Games.  This has had some really positive results that we didn’t consider at first.  For example, Soren’s team (Soren designed Civilization IV) working on Offworld Trading Company has had readily available early testers while we’ve ramped up while Andrew’s team (Star Control) has had readily available access to art and game design input from Soren’s team.  And of course, Oxide Games, the team making Ashes of the Singularity, is there to help with the engine.

#2 The Engine

So it’s using the Nitrous engine which is being developed for Ashes of the Singularity.  Star Control will be 64-bit and require at least DirectX 11.  This won’t be a big deal when it ships but it’s something to be aware of.

We’ve made some core design choices (Super Meelee will support up to 6 players in MP mode). While we’ve left other decisions (how many ships should be present in a Super Meelee battle) for the Founders to have input on.

The engine, of course, could support thousands of ships in a battle. That’s not the issue.  The issue will be the gameplay and what makes sense.

#3 The Art Style

If you’ve seen Inside Out you have a good idea of what the general art style will be like.  Mind you, we picked our art style before that movie came out, so we’re not basing ours on that movie, it just kind of worked out that way.

[...]

Information about

Star Control

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Non-RPG
Platform: PC
Release: Released


Details