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Steam - About Those Paid Mods

by Myrthos, 2015-10-21 12:51:54

Kotaku has interviewed Valve's Erik Johnson and Robin Walker about their ideas to start with paid mods again, even after their unsuccesful attempt earlier this year.

“We screwed things up in the details,” Johnson noted. When I suggested that perhaps they could’ve tested the waters with some survey-type forum threads on Steam or Reddit—slowly warmed people up to the idea instead of springing it on them cold—Johnson added, “I agree that we could’ve done it a lot better.”

For Skyrim in particular—with its vast, established modding community, rife with room for drama over attribution, combo mods, etc—Johnson feels like Valve also miscommunicated why they chose to do what they did. “If you look back specifically at the Skyrim situation,” he said, “while it wasn’t our intent, it was really easy to read that as, ‘Remember that thing you love? You pay money for that now.’ That’s an awful plan. That’s a terrible plan.”

“I think the magnitude of the reaction was also like, ‘Did Valve just turn evil on us?’” Johnson continued. “We don’t think we did, but we can see how it got miscommunicated that way. I know Robin will say this too, but it was one of the most awful weekends I’ve had working at Valve. It felt really, really terrible reading through all of that.”

...

Then we moved on to the elephant in the room: thanks to an unsuccessful first attempt, people who would’ve otherwise been on the fence or slightly opposed to the concept of paid mods are now super opposed. Can Valve make this work in the future with all that baggage trailing behind them? Johnson thinks so.

“You need something that’s like, ‘Here’s the new thing. Somebody spent a couple years on it, and it’s amazing. It’s for sale,’” Johnson explained. “We didn’t really have anything like that [last time], so it came across poorly.”

“I think it’s about being really transparent and offering something that’s cool,” he said. “I think customers are pretty smart. I think they get it.”

Thanks Eye.

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