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System Shock 2 - Still Irrational's Best Work

by Aubrielle, 2015-12-21 01:35:20

Bioshock was alright, says Eurogamer, but System Shock 2 still remains the studio's finest achievement.

2007's BioShock blew everyone away with its momentous second-act twist. The scene in which you finally encounter Andrew Ryan, your body buzzing with adrenaline after the rigmarole you've gone through to find this megalomaniac, only to be delivered the debilitating narrative gut-punch that you've been guided like a puppet the entire time, is often considered one of gaming's greatest feats of storytelling. In fact, so successful is this scene that it ends up hurting the remainder of the game. The flurry of half-baked ideas that follow - your plasmids don't work, you're sort of a Big Daddy - fail to rebuild the momentum which leads up to that clarifying moment.

It's also surprising that, at the time, more people didn't see it coming, as the setup and delivery echo an equivalent reveal penned by Ken Levine in System Shock 2, the game to which BioShock was marketed as a spiritual successor. On deck four of the ill-fated spaceship Von Braun, the character you've been working with for the first half of the game turns out to be the dead puppet of SHODAN, the malevolent AI introduced in the original System Shock.

It's only when you examine the two side by see that it becomes clear why this is. Both are games dedicated to the exploration of player agency, or more specifically the lack of it. BioShock saves all of its narrative impact for a single moment, a spectacular power-fantasy that pulls the rug from beneath the player's feet two-thirds of the way through. By comparison, System Shock 2's revelation is basically SHODAN's way of saying hello.

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Source: EuroGamer

Information about

System Shock 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released


Details